Practice-Research: Motion





Practice - Based 'Nature' Experiments. 



Animated Films on screens




Player Walk Motion (T Waypoint)




Grass procedural generation motion





First Double Helix in motion (This is a single Helix). 



Second Double Helix in motion (This is a single Helix)




Lemniscate form in motion




Torus

Copyright Horntorus




Holomovement : David Bhom

"The new form of insight can perhaps best be called Undivided Wholeness in Flowing Movement. This view implies that flow is, in some sense, prior to that of the ‘things’ that can be seen to form and dissolve in this flow" 



Fluid Dynamics (Image) 



Torus Dynamic Flow Process






Double Torus Flow



I am interested in how I might be able to incorporate Bhom's enfolded universe in this project. The motion dynimatics illustrated in the videos, my own 'nature' experiments and unity's capacity to create procedural object generation, could be the starting point for a set of motion experiments.




GDC Vault : Physics in Unity






https://manifold.garden/#home

This is a great example of the kind of game mechanics that I was thinking off. His use of impossible form, enfoldment and gravity speaks to Bhom's theory.




The artists intention was to play with the concepts of Escher and this is reflected in the architechtural forms. Escher was mentioned in the 'show and tell' meeting and I misunderstood its reference until I found the manifold garden game. This game will be an excellent example to reference in the proposal. The GDC Vault offers an insight into the game level development.

I am more interested in organic, natural forms and newtonian physical principles but with reference to Quantum Mechanics but I am unsure what that will look like at this time.


Next Steps: 

The next step is to experiment with procedural game objects, gravity, form and other motion.

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