Ad hoc

Ahoc

Stop-motion and artist-animators methods of problem-solving are ad-hoc (for this). They deploy methods of trial and error to discover for themselves the affordances and constraints of a systems,  materials and tools. 

This tacit step towards skill acquisition is the thing that most interests me. Experiencing tension on encountering CG modelling tools as a craft based artist-animator for the first time has led to an evaluation of, the thing that software analysts or designers call "the problem space", from the users viewpoint. Working from practice, within the culture of contemporary 3D animation, I apply heuristic methods such as 'trial and error', to better understand the differences between the software architecture and ad-hoc methods deployed in practice. 

References 

Primary research 
Stop-motion capture footage 
A) shooting process (pattern) 
B) craft processes 

Interviews with those in the experimental traditions of animation, artist animators and stop motion model makers and animation directors 

Student questionnaires

Secondary research 
Thinking in Craft by Glenn Adamson 
Craft thinking, Josef Albers, architecture and the ad hoc 

Adhocism in software
http://www.eng.auburn.edu/cse/classes/comp7700/resources/Adhocism_in_Software_Architecture_Perspectives_from_Design_Theory.pdf

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