Thesis (Draft 01)


Provisional Thesis Structure


An exploration of contemporary animation on the cusp of computer generated (C.G) animation and craft materiality. 
 


Is there a tension at the space between CG modelling and material craft forms of 3D animation?


Is the tension attitudinal rooted in differences between cultural constructs or is it an issue of adaptation? 



Introduction


            Formative Biography


            Digital Shift: On the cusp of the generational gap


Interdisciplinary practitioner exploring space-time on the cusp of animated film, kinetic sculpture and projection.


Commercial Practice in commercial 3D material craft and digital CG animation


Practice-based research Organima (2012)


Epistemology 


            ‘Animation’ and a dominant epistemology (useful but not for all)


                        Mechanism/Animism


                        Binary argumentation Organima (2012)


            Recursive Epistemology


Conceptual Model


                                    Tracking practice-based research experimentation


Helix (2012)


Methodology


Recursion, Pattern and working with error as a method of interrupting pattern in animation process. 
Literature Review


            Context and parameters of the study


CG is the dominant aesthetic in animation


CG represents a photorealistic depiction of nature, in form and phenomenon.   


Is the issue


One of Cognitive load in learning to use CG tools?


Human-computer interface development for the visual artist?


Craft Bias towards CG?  (Nature culture, fractals and craft)


Craft Haptic tactile thinking and cg materiality?


Physiological limits: Visual perceptual dominance and sensorial knowing?  


A tension between artificially constructed cultural and economic boundaries?


                                    Attitudinal? Cultural attitudes to work and play?  


Due to Epistemological and ontological differences?


                                                Mechanism/animism and Totemism


Object-subject argument


Nature/human/machine


       
   Chapters


            Nature


Observing nature


Order and the Thermodynamic world


Natural Phenomena and animated special effects


Randomness and mystification


Q.M and Heisenbergs Uncertainty Principle (HUP)


Physiological limits: The whole senses and visual perception      


Light & Material


Boundary


Glitch (2012)


Light and materiality


Hex (cg) (2013)


Hex (craft) (2013)


            Repetition  


                        Repetition in animation processes  


Pattern and Rhythm


                        Recursion in nature


                        Recursion in computer graphics


            Play


                        Attitudes to work and play in animation: Art and industry


Applying craft thinking to CG basic principles


Error as a method of interrupting pattern to identify difference


The difference that makes the difference            


 Discussion


Research Outcomes


Future projects   

           

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