Thesis (Draft 01)
Provisional Thesis Structure
An exploration of contemporary animation on the cusp
of computer generated (C.G) animation and craft materiality.
Is there a tension at the space between CG
modelling and material craft forms of 3D animation?
Is the tension attitudinal rooted in
differences between cultural constructs or is it an issue of adaptation?
Introduction
Formative
Biography
Digital
Shift: On the cusp of the generational gap
Interdisciplinary
practitioner exploring space-time on the cusp of animated film, kinetic
sculpture and projection.
Commercial Practice
in commercial 3D material craft and digital CG animation
Practice-based research Organima
(2012)
Epistemology
‘Animation’ and a dominant
epistemology (useful but not for all)
Mechanism/Animism
Binary argumentation Organima (2012)
Recursive Epistemology
Conceptual Model
Tracking
practice-based research experimentation
Helix (2012)
Methodology
Recursion,
Pattern and working with error as a method of interrupting pattern in animation
process.
Literature Review
Context
and parameters of the study
CG is the dominant
aesthetic in animation
CG represents a
photorealistic depiction of nature, in form and phenomenon.
Is the issue
One of Cognitive load in learning to use CG tools?
Human-computer
interface development for the visual artist?
Craft Bias towards CG? (Nature
culture, fractals and craft)
Craft Haptic tactile thinking and cg materiality?
Physiological
limits: Visual perceptual dominance and sensorial knowing?
A tension
between artificially constructed cultural and economic boundaries?
Attitudinal? Cultural attitudes to
work and play?
Due to Epistemological and ontological differences?
Mechanism/animism and Totemism
Object-subject argument
Nature/human/machine
Chapters
Nature
Observing nature
Order and the Thermodynamic world
Natural Phenomena and animated special effects
Randomness and mystification
Q.M and Heisenbergs Uncertainty Principle (HUP)
Physiological limits: The whole senses and visual perception
Light & Material
Boundary
Glitch (2012)
Light and materiality
Hex (cg) (2013)
Hex (craft) (2013)
Repetition
Repetition
in animation processes
Pattern and Rhythm
Recursion
in nature
Recursion
in computer graphics
Play
Attitudes
to work and play in animation: Art and industry
Applying craft
thinking to CG basic principles
Error as a
method of interrupting pattern to identify difference
The difference
that makes the difference
Discussion
Research
Outcomes
Future projects